Friday, July 27, 2007

Define Game-Play Presentation

During my days at Girzzly Entertainment I've redirected the team and the gameplay within Warscathed. By doing countless meetings and alot of discussion i've researched design techniques and the basics of FPS game play. I've come accross a presentation which I would like to give public to help designers everywere understand FPS games shouldnt be a Shoot Kill Mission sort of game. They should be more indepth and allow the player more time to explore and imerge themselfs into the world of the game.


The Link:;8087447;;/fileinfo.html

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