Today I have some new level art to show off. Currently done using FPSC, i have tweaked the engine for better performance and detailed object texturing. Features now can be seen of, dynamic lghting, shader 2.0 support, soft shadowing, contrast and hue varient.
The FPSC engine is run on a low version of DirectX9 using the SDK i hope to port over to Directx9 new edition or even Directx10. As for now i will keep to level design and tweaking using FPI scripting.